Kinematics
Map position, checkpoints, speed stats, bikes, and sprint starts.
Physics for ages 11-14, taught like a game tutorial
Start with the stats kids already know from games: map position, distance to a checkpoint, speed, direction, and boosts. Then the quiz math has a place to land.
Like a game tutorial
The lesson builds the basic words first, then the formulas, then the quiz. No mystery symbols before the idea makes sense.
Map position, checkpoints, speed stats, bikes, and sprint starts.
Boosts, heavy carts, sticky floors, shoes, and phone vibrations.
Skate ramps, braking, batteries, and work as energy transfer.
Seatbelts, rebounds, helmets, and why stopping time matters.
Noise canceling, music speakers, stadium waves, and light.
Circuits through chargers, LEDs, controllers, and motors.
Lesson 1: motion basics
Before any formula, know what each stat means. If a player, kart, or bike moves on a map, physics can describe it.
Game movement translator
If a kart moves right at 4 m/s, its velocity is 4 m/s right. If a boost makes that number grow each second, that is acceleration.
Your spot on the map compared with a start point. Spawn can be 0 m. A checkpoint might be 30 m.
How much path you actually traveled. If you run from spawn to a 30 m checkpoint, distance is 30 m.
How long the move took on the clock. If the level timer says 6 seconds, time is 6 s.
How much distance you cover each second. The quiz formula is speed = distance / time.
Speed with a direction. 5 m/s right and 5 m/s left are different velocities.
How quickly velocity changes. A kart going from 2 m/s to 5 m/s is accelerating.
A boost with your motion speeds you up. A brake or wall bump against your motion slows you down.
Think first
Imagine a racing game level. You are not solving yet. You are learning which stat the question is asking for.
Game movement translator
Quiz cheat sheet
A bike avatar travels 24 meters in 6 seconds. Use the idea, not a memorized answer: speed tells you how many meters are covered each second.
Lesson 2: forces
Push, mass, and friction behave like game stats. Boost force tries to speed up the cart, friction fights it, and mass is how heavy the cart feels.
Force boss fight
Imagine a kart on a sticky floor. A boost force pushes right. Friction pushes left. Net force is the leftover force after the two sides fight.
Quiz cheat sheet
Quiz practice
This is the boss fight, but it is split into checkpoints so the quiz feels doable.
A 12 kg kart starts from rest. A boost force pushes 42 N to the right. The sticky floor adds 6 N of friction to the left. Find the winning force, then how the speed stat changes.
Memory practice
Write your answer first. Then reveal it, grade it, and the card comes back sooner when it was tough.
For adults
A video can make a topic feel familiar. Students still need to predict, try, calculate, explain, and check their own work.
Physics is not just recognizing a formula. The student has to choose the right idea and use it on a new situation.
Dragging sliders is more useful when a learner has a mission: predict, test, explain, calculate, and revisit.
The recall cards ask for an answer first, then show the model answer, then bring the idea back later.